Well, when Physi Bricks got to second place in all free apps, right behind the Youtube app, I figured that was as high as it would go. However, this morning it took the first position, moving the Youtube app to second. Wow! When I first released this game I didn’t expect it to ever get this high in the rankings. I am blown away by the success it has seen. Thanks again to all who have downloaded and enjoyed playing it.
I submitted a Physi Bricks update to Microsoft yesterday morning (Nov 1, 2011 around 3am). Yea, it was pretty late. Andrew(Level Designer) and I had decided to stay up as late as it took to verify all the levels were ready to go out. It has 30 new levels using a pivot joint. I am excited for Microsoft to approve the update, so I can get it in the marketplace for you all to enjoy.
Andrew and I met last night to discuss the new elements that we would add for the next set of 30 levels (Level 61-90). We settled upon a couple new ball types and a new block type. The idea is that the new ball type would be able to change the color of green or red blocks. So, if you hit a red brick with the ball, the brick would turn green or vice versa. We would carry that same theme to the new block types and the other ball type. I need to give credit to Woody for the color changing ball suggestion.
I know the most repeated complaint is that the “game is too short”. And the most requested feature is “more levels”. It seems that many people have really enjoyed the game, but really really want more levels. So, the low down is that we plan to continue releasing new levels every 4 weeks. That is our goal and I hope to stay to that goal. As long as we keep coming up with new ideas to add to the game, we will continue releasing new levels.
Also, I have plans to create an in-game level editor. This isn’t the highest priority, but it is definitely up there. This is a little tricky on a small mobile device when you are using your fingers to move and position things. Especially with the number of different objects that can be placed and all their various attributes/properties. But, I definitely want to make this happen. I believe the community will be able to create a wealth of cool/unique levels that Andrew and I haven’t even thought of.